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Cowboy Bebop Episode 3


The Japanese anime series Cowboy Bebop consists of 26 episodes, referred to as "sessions". Most episodes are named after a musical concept of some sort, usually either a broad genre (e.g. "Gateway Shuffle") or a specific song (e.g. "Honky Tonk Women" and "Bohemian Rhapsody"). The show's first run, from April 3 until June 26, 1998, on TV Tokyo, included only episodes 2, 3, 7 to 15, 18 and a special.[1] Later that year, the series was shown in its entirety from October 24, 1998 to April 24, 1999, on the satellite network Wowow.




Cowboy Bebop Episode 3


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In the United States, the series was aired repeatedly after late 2001 on Cartoon Network's Adult Swim programming block.[2] In its original run on Adult Swim, episodes 6, 8, and 22 were initially skipped due to their violent and destructive themes in wake of the September 11 attacks. By the third run of the series, all these episodes had premiered for the first time.


A film was released in Japan in September 2001, titled Cowboy Bebop: The Movie (known in Japan as Cowboy Bebop: Knockin' on Heaven's Door). The film takes place between episodes 22 and 23.[3]


The episode begins on Mars in one of the terraformed cities. At a curio shop, a purple haired woman enters and talks with the owner, who offers her a cigar and a job. Before anything can be said, the woman notices she's being tracked. She reaches into the paper bag and pulls out a machine gun, opening fire on her pursuers. They manage to get out of the way in time and the woman starts to head out to fight in the streets when a car pull up with a man wielding a gatling gun. He fires, tearing up the store (though the owner manages to get down in time). When the gunfire stops, the woman is surround by armed figures. She promptly surrenders.


The Bebop starts to head off to go cash in the bounty, but are intercepted by Gordon who demands the chip, claiming it's worthless. Jet however reveals that the chip is part of encoding program need to unlock an encryption file to launder stolen money and the I.S.S.P have been looking for it. They threaten to turn it over to the police when Gordon offers to pay for it. Jet asks for thirty million wulongs and Gordon agreeing to their demands. Meanwhile, Faye has managed to pick the lock of her handcuff and starts making her way around the ship, eating the boys' food and coming across Ein (the Welsh Corgi from the previous episode, now named here) before reaching her ship.


  • This episode has the following tropes: A Twinkle in the Sky: Done twice and both involve Faye's ship.

  • Brick Joke: When Faye explains that a Gaojo is a person who doesn't know which way is up. Later when Spike has to make the deal he has to space walk while the Bebop and Gordon's ships are horizontal to each other. Which the camera has to flip from his point of view, indeed making it hard to tell up from down.

  • Briefcase Full of Money: When the payoff for the chip is brought out, it's in a large metal case. Which also has a hidden compartment for a handgun.

  • The Casino: The focus of this episode.

  • Chekhov's Skill: Spike first pretends to swallow a cigarette butt and cough it back up to disgust Jet, then does to same with the chip to stymie Faye. (It's an old magician's prank; he just hides the objects under his tongue, then palms them when nobody's looking.)

  • Contrived Coincidence: Spike running into his lookalike and winding up with the poker chip Gordon wanted.

  • Eat the Evidence: In a variation, Spike doesn't pretend to eat the chip to hide wrongdoing; he does it just to annoy Faye for cheating.

  • Foreshadowing "You shouldn't play here, your eyes are too sharp. They'll kick us out if you win too much."

  • Kafka Komedy: The duo goes to a casino because Jet claims that he had a dream where Charlie Parker told him to gamble (and even that's an extremely liberal interpretation over what he supposedly said to Jet). Inexplicably, Jet kills it at the slot machines, but he and Spike have to escape the casino before he even has a chance to cash in his winnings due to the computer chip mix-up. What's more, they indirectly get the criminal head of the casino killed.

  • MacGuffin: The poker chip.

  • Macross Missile Massacre: Gordon's final attempt to destroy the Bebop, which backfires on him.

  • Misguided Missile: The bad guy ends up being introduced to one of his own weapons.

  • Mistaken for Special Guest: Faye mistakes Spike for the man she was tasked with smuggling the chip to.

  • Oh, Crap!: Gordon, when Faye redirects one of his missiles. And it heads straight at him...

  • Reverse Polarity: When Faye manages to deflect one of Gordon's missiles.

  • Shout-Out: The name of the casino is "Spaiders from Mars," a misspelled nod to The Rise and Fall of Ziggy Stardust and the Spiders from Mars by David Bowie.

  • Titled After the Song: The episode name is derived from "Honky Tonk Woman" by the Rolling Stones.

  • Villainous Breakdown: Gordon gradually grows less and less sleek as the episode progresses.Gordon: Deploy all of them!

  • Worthless Yellow Rocks: Not wanting to either hold on to such a hot item coveted by the criminal underworld or explain to the cops just how such a dangerous encoding device fell into their position, Spike and Jet opt to just gamble the chip away in another casino to lose it in circulation and have it be someone else's problem.



The Mandalorian returns with an exciting third installment this week. At the end of my review for the second episode, I said that this show has officially become mandatory viewing. Luckily, episode three confirmed that statement.


In my review of the first episode, I noted the similarities between The Mandalorian and the anime series Goblin Slayer. Those similarities were even more pronounced here. The no-nonsense exchange between Mando and Greef following his biggest bounty yet felt like pure Goblin Slayer. But there were also tinges of another anime, Cowboy Bebop, seeping through in this episode.


This episode really feels like the catalyst that sets everything in motion for the series. The table has been set and the stakes have been officially risen to propel us into the rest of what has been an amazing series so far.


Without a shadow of a doubt in my mind, Cowboy Bebop was the best thing I watched this week! And I watched the finale of Flip Flappers so that is saying a lot. It encapsulated my love for the OLD Star Wars ( I really enjoyed the prequels but none of the sequels did it for me.. I liked Rogue One and Solo well enough) . I deeply enjoyed the atmosphere, the action, the characters and the amazing will sets and action pieces. Faye Valentine is a really interesting character, there is a mystery of her age.. her violent tendencies, at the beginning there is so much to unpack. I do feel like she will join the team but I am not sure yet.. but I think I saw a shadow of her ship in that funky little intro! She kind of fills the function of a rogue of the party with stealing and sleight of hand. It works well with Spike who is the muscles of the group punching and kicking his enemies. She seems more heavy range based. So I already like the sense of diversity! Ein was a good boy in this episode though it did not seem not nearly as intelligent as the last episode. Jet in a white suit looks pretty amazing.


Oddly enough, this is the first episode I ever saw and it hooked me right away. I distinctly remember staying up late one night in middle school, scrolling through the channels after getting stuck on a level in Star Fox 64 and being mesmerized by this weird anime with Kung-Fu and space ships. Like so many Bebop episodes, it balances humor and hijinks with a very down to Earth (err, Venus?) drama.


In this episode, Faye Valentine, a woman with a mysterious past, is forced by Gordon, the head of a powerful casino, to do an illegal exchange. She is told to work at a roulette table and retrieve a casino chip with a microchip inside of it from one of the players. If she can do this successfully, her debts will be eliminated.


I love how Spike is actually really good at Black Jack. Of course he would be. And he eats almost anything. I remember in the last episode he ate something to keep it safe, which was odd, and then in this episode he eats the poker chip. Why is Spike so okay with eating random things?


Cowboy Bebop is a Japanese anime that was produced by Sunrise. It originally ran on TV Tokyo from April 3 to June 26, 1998 and on Wowow from October 24, 1998 to April 24, 1999. When it first aired on Adult Swim it was censored due to network standards at the time, as a result violence was toned down, while nudity and strong language were removed. When it re-aired with different tapes in 2017, the series aired nearly uncut, save for any women's nipples being censored. Some episodes were banned on TV Tokyo.


Cowboy Bebop MarathonGeneral InformationNetworkAdult Swim (Toonami)Broadcast DateJanuary 1, 2022[1]Broadcast Time1:00 AM - 4:00 AMToonami SeriesCowboy BebopThe Cowboy Bebop Marathon is a 3-hour Toonami marathon that aired on Saturday, January 1, 2022 (New Year's Day), from 1:00 AM to 4:00 AM. The marathon featured the first 6 episodes of Cowboy Bebop. The marathon was preceded by the regularly scheduled premiere episode of Blade Runner: Black Lotus and the season finale of Yashahime: Princess Half-Demon from 12:00 to 1:00 AM.[1]


The series follows the misadventures of three such cowboys: Spike Spiegel (John Cho), a martial artist with a cool attitude; Jet Black (Mustafa Shakir), an ex-cop; and Faye Valentine (Danielle Pineda), a sultry femme fatale with no memory of her past. These three amoral freelancers ride aboard the Bebop and go on the prowl across planets for wanted bad guys.


Since its debut in 1998, Cowboy Bebop has maintained popularity in the anime zeitgeist for its iconic soundtrack, kickass characters, and unique subversion of the western genre by adding elements of sci-fi, noir, and comedy. Now with Netflix's live-action Cowboy Bebopon the horizon, it seems a more perfect time than any to comb through the best of the 26-episode anime series to watch before jumping into the new mix. 041b061a72


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